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mixed ambushes
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Message #522
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Topic: mixed ambushes (Read 3195 times)
Deon
Bay Watcher
Posts: 69
Dwarf Drunk
Re: mixed ambushes
«
on:
October 27, 2008, 02:10:37 am »
OK, another fix: 1) remove CAN_SPEAK from gobbos. This is done this way: you remove INTELLIGENT from the creature in creature_standard.txt and add CAN_CIV and CAN_LEARN back; 2) add DIPLOMAT to their entity in entity_default.txt; I believe in the last version if you kill a diplomat it triggers a siege.
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