Skie
Bay Watcher
Posts: 5
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« on: October 24, 2008, 11:07:29 pm » |
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A somewhat annoying bug I stumbled into.
I experimentally/accidentally/whatever channeled 9 squares which were above my well, so that light got inside my fortress. That is, I removed the roof from above my well and from the adjacent tiles. Because of that, the area was now 'light' and 'outside'. My dwarves wouldn't drink from the well if I ordered them to stay inside. So I built 25 tiles of wall on top of the hole to block it, so the well area became 'Inside', but it was still 'light'. Damn dwarves still refused to drink from it.
Just thought someone browsing the forums might want to know.
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Wolfking6116
Bay Watcher
Posts: 24
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« Reply #1 on: October 24, 2008, 11:21:12 pm » |
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A very known thing, and an annoying one at that.
Its not really a bug, just that the game looks at the light marker and not the inside/outside marker.
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slink
Bay Watcher
Posts: 29
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« Reply #2 on: October 25, 2008, 09:19:23 am » |
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Which becomes a bug when combined with the fact that once-lit squares never become dark again, even when roofed over with solid rock.
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Philosopher
Bay Watcher
Posts: 11
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« Reply #3 on: October 25, 2008, 10:28:40 am » |
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it can be a problem, or an advantage. roofed over tunnels are a great way to tell your dwarves DO NOT GO THAT WAY! because as we all know, they love to run outside a few spaces before they stop to ponder about your orders and go back in. not that it helps in some cases. but it slows em down a little.
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Deon
Bay Watcher
Posts: 69
Dwarf Drunk
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« Reply #4 on: October 25, 2008, 11:47:42 am » |
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If it becomes a real issue somewhere, use TileEdit utility which is a part of Dwarf Frotress Tweak now.
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