Dwarves With A Passion
November 22, 2017, 10:27:27 am
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome to Dwarves With A Passion!
 
  Home Help Search Staff List Login Register  

Sieges/Ambushes: Moar?

Pages: [1]
  Print  
Author Topic: Sieges/Ambushes: Moar?  (Read 1384 times)
Mooseral
Escaped Lunatic
*
Posts: 2


View Profile
« on: October 24, 2008, 05:54:42 pm »

Is there a way to increase the number of foreign attacks, or reduce the requirements for them? I haven't spotted any mods which do this, though I wasn't sure whether this was simply because it was impossible or merely undesirable. Personally, I could do with a little bit more "fun" in my DF games, and I do believe that 7 dwarves versus hordes of goblins may just result in the completion of such a goal.

Thanks in advance.
Report Spam   Logged

Social Buttons

ACE91
Bay Watcher
*
Posts: 6


View Profile
« Reply #1 on: October 24, 2008, 06:24:38 pm »

I use the Civilization Forge Mod, which adds tons of new civilizations. That tends to cause a LOT more invasions, and, consequentially, a lot more fun. I'd link you to the thread on it, but... well, the forums are gone. Yeah. You should be able to find it pretty easily on the Dwarf Fortress File Depot, though.

Basically, any mod that adds more civilizations will result in more ambushes and wars.
Report Spam   Logged
Mooseral
Escaped Lunatic
*
Posts: 2


View Profile
« Reply #2 on: October 24, 2008, 06:44:56 pm »

Ah, thanks... Yeah, that makes sense. It'd still be nice if there was a "hostility" variable somewhere; it's just too easy to not lose most of the time. I'm not entirely sure on how the conflict system between civs works, so if anyone feels like enlightening me on how to make the world hate me, feel free.

So, indeed; I'll see how that mod works.
Report Spam   Logged
kallev-sonerohi
Bay Watcher
*
Posts: 5


View Profile
« Reply #3 on: October 24, 2008, 09:21:31 pm »

In the entity mods for gobbos and such, there exists a line with two variables, 1 and 2. They answer the prompt for [WEALTH_TRIGGER:] or such. I do beleive, changing it to 1 would make goblins attack earlier.
Report Spam   Logged
jaybud4
The Great?
Administrator
Bay Gull
*
Posts: 102


☼Tech Guru☼


View Profile
« Reply #4 on: October 24, 2008, 10:29:39 pm »

In the entity mods for gobbos and such, there exists a line with two variables, 1 and 2. They answer the prompt for [WEALTH_TRIGGER:] or such. I do beleive, changing it to 1 would make goblins attack earlier.
Not exactly.
There's three lines:
   [PROGRESS_TRIGGER_POPULATION:2]
   [PROGRESS_TRIGGER_PRODUCTION:2]
   [PROGRESS_TRIGGER_TRADE:2]
As I recall, that means that they won't siege or trade until you're of fortress level 2 (80 dwarves)
Setting them to 0 should make them siege immediately.
Report Spam   Logged
Deon
Bay Watcher
*
Posts: 69


Dwarf Drunk


View Profile
« Reply #5 on: October 25, 2008, 05:47:37 am »

[BABYSNATCHER] includes a lot of hardcoded things. If you remove it, goblins will send invasions instead of thieves in the 1st year.
Report Spam   Logged
CptFastbreak
Escaped Lunatic
*
Posts: 1


View Profile
« Reply #6 on: October 25, 2008, 03:01:46 pm »

IIRC, replacing [INTELLIGENT] with [CANLEARN][CANCIV] will make the gobbos constantly at war with you, causing them to send more troops.
Report Spam   Logged
Deon
Bay Watcher
*
Posts: 69


Dwarf Drunk


View Profile
« Reply #7 on: October 25, 2008, 05:21:53 pm »

Yeah, nice note. You can't conduct diplomacy if you can't speak Smiley.
Report Spam   Logged
shoruke
Bay Watcher
*
Posts: 41


View Profile
« Reply #8 on: October 25, 2008, 05:29:17 pm »

Hmm... if they aren't diplomatic enough to stop war, then they're at war?

Do all civs start off at war with each other in year 0 of world gen or something?
Report Spam   Logged
duke 2.0
Bay Watcher
*
Posts: 15


View Profile
« Reply #9 on: October 25, 2008, 05:45:16 pm »


 I think the war is more related to the evil tag then to any hard-coded auto-war.
Report Spam   Logged
Deon
Bay Watcher
*
Posts: 69


Dwarf Drunk


View Profile
« Reply #10 on: October 26, 2008, 01:07:16 pm »

The war is related to differences in ethics and if civs can't discuss the matter they start a war.
Report Spam   Logged
darkedone02
Bay Watcher
*
Posts: 6


View Profile
« Reply #11 on: October 28, 2008, 02:29:23 pm »

I use the Civilization Forge Mod, which adds tons of new civilizations. That tends to cause a LOT more invasions, and, consequentially, a lot more fun. I'd link you to the thread on it, but... well, the forums are gone. Yeah. You should be able to find it pretty easily on the Dwarf Fortress File Depot, though.

Basically, any mod that adds more civilizations will result in more ambushes and wars.

I will like it if you have found a way where i can  make easy adamintine, when I added it to my smelter, it did not appeared at all. So if you found a way, let me know.
Report Spam   Logged
Warlord255
Escaped Lunatic
*
Posts: 4


View Profile
« Reply #12 on: October 29, 2008, 04:37:21 am »

In the entity mods for gobbos and such, there exists a line with two variables, 1 and 2. They answer the prompt for [WEALTH_TRIGGER:] or such. I do beleive, changing it to 1 would make goblins attack earlier.
Not exactly.
There's three lines:
   [PROGRESS_TRIGGER_POPULATION:2]
   [PROGRESS_TRIGGER_PRODUCTION:2]
   [PROGRESS_TRIGGER_TRADE:2]
As I recall, that means that they won't siege or trade until you're of fortress level 2 (80 dwarves)
Setting them to 0 should make them siege immediately.

Having tried this, setting it to 0 turns it off. I have it set to 1, which helps marginally...

With any luck, the Army Arc improvements for next release (here's hoping) will ramp up the military game we all so bloodthirstily crave.
Report Spam   Logged
Deon
Bay Watcher
*
Posts: 69


Dwarf Drunk


View Profile
« Reply #13 on: October 29, 2008, 08:37:42 am »

I remember reading somewhere that number 80 is hardcoded (a lot of times).

Progress_trigger means that the race comes to site if one of these conditions is completed. This is not related to sieges.
Report Spam   Logged
Pages: [1]
  Print  
 
Jump to:  

Bookmark this site! | Upgrade This Forum
SMF For Free - Create your own Forum | Buy traffic for your forum/website

Powered by SMF | SMF © 2016, Simple Machines