Dwarves With A Passion
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 91 
 on: October 29, 2008, 05:18:05 am 
Started by Refar - Last post by Refar
One of my military Dwarves refuses to sleep in his own room.
He's Elite Wrestler, so i can't un-draft him.

He is in a one-man-squad, he's off-duty, he is set to "Sleep in Room" and his room is accessible.
Yet he keep sleeping in the Barracks, Spare Beds or just on the ground... Getting unhappy thoughts about it all the time...

The rest of my military working on the same settings goes to they rooms to sleep, but this jerk somehow snapped... Any idea how to un-snap him ?

 92 
 on: October 29, 2008, 04:41:47 am 
Started by susancreature - Last post by Warlord255

That's a pretty clever idea - tried something similiar once with no luck...

I had a chasm and a river on one board, so I created a waterfall into a pond and let the pond drain into the chasm through some grates.  I was hoping fish would fall over the waterfall, not be able to go back up it, and be caught in the pond because they couldn't swim through the grates.  I did see fish in the pond occasionally, but they didn't seem to stick around for whatever reason.  I have started to think that fish just randomly generate on river/pond tiles, swim around and disappear again after a time.

I have built aquariums from glass and filled them up with water.  I just can't capture any live fish to put in them Sad   The kennel idea sounds interesting, but it seems farfetched - did that really work?  I mean.. warcarp?Huh  Dogs are the only thing I've been able to train into war animals..

I still want to run a river into a chasm someday.

 93 
 on: October 29, 2008, 04:41:08 am 
Started by mkzblah - Last post by forsaken1111
... associated with discovering valuable materials ...

Just Dig It Out is described as only remove warnings related to water and magma - this is not what I want.  I want to remove the messages and pauses when discovering new minerals / gems / etc.

Yeah I don't really CARE when I discover microcline AGAIN or mica or whatever. Its a rock, its a funny color. I'll notice I have it next time I build something. Be quiet and dig.

I can just see it... Urist McDumbminer exclaims "Guys, we've hit Microcline!!" and the other miner looks at him "Urist, we've hit microcline at this level in every single hilltop. Its nothing special... and if you tell me again about the mica one level down, by armok I will mine your head in!"

 94 
 on: October 29, 2008, 04:38:42 am 
Started by Warlord255 - Last post by Warlord255
Having a bed without sheets seems odd. Something could be done here.

And yes, I acknowledge the futility of making a DF suggestion while the Bay 12 forums are down for the count.

 95 
 on: October 29, 2008, 04:37:21 am 
Started by Mooseral - Last post by Warlord255
In the entity mods for gobbos and such, there exists a line with two variables, 1 and 2. They answer the prompt for [WEALTH_TRIGGER:] or such. I do beleive, changing it to 1 would make goblins attack earlier.
Not exactly.
There's three lines:
   [PROGRESS_TRIGGER_POPULATION:2]
   [PROGRESS_TRIGGER_PRODUCTION:2]
   [PROGRESS_TRIGGER_TRADE:2]
As I recall, that means that they won't siege or trade until you're of fortress level 2 (80 dwarves)
Setting them to 0 should make them siege immediately.

Having tried this, setting it to 0 turns it off. I have it set to 1, which helps marginally...

With any luck, the Army Arc improvements for next release (here's hoping) will ramp up the military game we all so bloodthirstily crave.

 96 
 on: October 29, 2008, 04:33:10 am 
Started by Warlord255 - Last post by Warlord255
So I'm making a clear glass fortress in the middle of a tropical rainforest. However, I feel the need to murder more trees for fun and profit.

Would having ornamental, operational axles connected to no machines be a good way to give it a little more "oomph", or would their operation murder my framerate?

 97 
 on: October 29, 2008, 04:00:39 am 
Started by shoruke - Last post by Refar
You need to channel out the edges on something like 15 - 20 z-Level + completely remove one z-Level.
Judging from my current project a would say yuo need to last at least 3 years.
(I hollowing out a big are on the map. To completely clear one z-Level for roughly a 2x2 map takes me about one year with 5 legendary miners.)
So i think will need to set up some food/living and operation - just taking picks and food will most likely not make you last long enought to finish the project.

 98 
 on: October 29, 2008, 03:29:49 am 
Started by LeonidasRex - Last post by Another
I know that wooden walls (and trees as well) and not-bauxite carved upward stairways are absolutely immune to magma in any position. That should indicate that any construction is immune to any fire.
I suspect that magma can be blocked by impassable tiles of a workshop constructed of soap.

And don't forget that building destroyers will be happy to deconstruct your windmills, gear assemblies and pumps.

I've heard that trying to crush or put to a fly megabeasts and worse will destroy your bridge instead in the latest versions. I didn't verify it because legendary marksdwarves were faster.

 99 
 on: October 29, 2008, 03:28:48 am 
Started by LeonidasRex - Last post by forsaken1111
as far as I know, skill is gained by performing a task. Difficulty of the doesn't seem to factor in... so 300 easy meals = 600 food and = faster than lavish meals so moar xp fastur.

 100 
 on: October 29, 2008, 03:08:27 am 
Started by Marlowe - Last post by Marlowe
Does anyone know if Elves are actually playable in fortress mode right now? I was looking at their civ data and they don't seem to have any way of gathering wood or digging.

By "playable" I mean "can actually build things" as opposed to "sit around in the open farming rope reeds until the kobolds wipe them out".

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