Dwarves With A Passion
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 91 
 on: October 28, 2008, 10:59:56 pm 
Started by Tripsky - Last post by forsaken1111
Its only an auto job if you have it set to be one, but that is on by default. Its in your Orders menu.

 92 
 on: October 28, 2008, 10:58:03 pm 
Started by LeonidasRex - Last post by forsaken1111
2.  Is there some way to find prepared meals on the depot-loading screen, other than through the list of everything?  Prepared meals don't seem to fit in any of the listed categories.

If you use the select command to type part of the name in, it will bring them up. Like Roa for roasts, for example.

 93 
 on: October 28, 2008, 10:56:30 pm 
Started by LeonidasRex - Last post by slink
Well, when I said Build, I should have said Build-except-Build/Construction.  I think it's the same stuff that magma destroys.

I was very much amazed the first time a dragon came through and carefully destroyed every one of my stone floor grates which were supposed to keep out the riff-raff from my light channels over my indoor gardens.  It was then that I learned to make glass blocks. 

Then I learned that stone blocks transmit light every bit as well as glass, in DF.   Cheesy

Isn't the fire breath of the dragon amazing?  I was astonished at how good it looked, in an ASCII game.

 94 
 on: October 28, 2008, 10:51:10 pm 
Started by shoruke - Last post by shoruke
I have a goal: to create the mother OF THE MOTHER of all caveins. Yes, the grandmother of all caveins. I'm going to channel out all four sides on every z-level, and see what kind of devastation I can wreak. By sacrificing the anvil at embark, and bringing only 7 picks, food & drink, and some mining skills, it should actually go pretty fast.

 95 
 on: October 28, 2008, 10:46:53 pm 
Started by Zerox - Last post by shoruke
Hmm... a self-destruct lever for the entire fortress, eh?

How about doing the opposite? Build a big ol' tower, and then extend it laterally around the entire map. Connect the lateral part to the rest of the tower using only one piece of floor or something. When you want to collaps the entire map except your fort, just destroy that one piece of floor and BOOM, the mother of all caveins just pwnt whoever's sieging you.

It would look like this...

Side View

     |     |                  |   wall of tower
     |     |                  _   floor to collapse onto stuff
___|     | ____
     |     |     
*underground part of fort here*


Aerial View
+++++++++++++        +   floor to collaps onto stuff
+++++++++++++        |    wall of tower
+++     +      +++        _    also wall of tower
+++  __+__   +++             empty space means empty space
+++ |       |  +++
+++ |       |  +++
+++ |       |  +++
+++ |       |  +++
+++             +++
+++++++++++++
+++++++++++++

 96 
 on: October 28, 2008, 10:41:07 pm 
Started by LeonidasRex - Last post by pavlov
Also note: It has been observed that destroying buildings uses the same pathfinding as flying. Thus if something cannot path to the other side of a building, it cannot be destroyed. However, this is bust a rumor. Who knows? Likely someone will debunk this.

I am positive that *used* to be the cases for fliers but no longer. In 40d I have dug a channel into an HFS infested room and had some flying HFS come right up into the fort.

 97 
 on: October 28, 2008, 10:36:33 pm 
Started by wolfram - Last post by shoruke
Drowning in magma isn't about [MAGMA_IMMUNE], it's about [NOBREATHE]. A legendary skeletal dragon came to my fortress one time and found that out the hard way.
Then its bones melted. Dammit, I wanted those.

 98 
 on: October 28, 2008, 10:31:47 pm 
Started by tcei - Last post by shoruke
Might he have been killed (or died of old age) off-screen? Maybe the mountainhomes were attacked and you just don't know it!

...it could happen.

Anyway, yes you could probably check using the legends screen. Save and backup your fortress, abandon it, and search like hell for the dwarven liason.

 99 
 on: October 28, 2008, 10:31:16 pm 
Started by Marlowe - Last post by forsaken1111
Currently (as far as I know) DF cannot track parts of a bar for smelting, so as you said the only way to get remotely close would be 3 copper + 1 tin bar. That would be annoying but workable in my opinion, but it would be a lot easier if they could track tenths of a bar or something.

 100 
 on: October 28, 2008, 10:24:38 pm 
Started by Marlowe - Last post by Marlowe
I had a fortress recently where I had no iron, but vast amounts of copper. This led to me searching everywhere for tin to make bronze. I didn't find it (next time, I'll make sure I have a granite layer somewhere) and made do with copper plate and masterwork bone accessories, but it got me looking into what bronze actually IS compared to what it is in the game.

The first thing I realised is that 75% effectiveness is way too low. Reports vary on how bronze measures up to Iron, with Wikipedia bluntly stating that it's actually better and others admitting it may be a bit softer but not by much. The historical imporatnce of the "iron age" is really more about numbers than weapon effectiveness; tin is scarse and iron is common. An iron age culture could simply field more well-equipped warriors than a bronze age one.The real game balance factor here is that 75% just is not good enough compared with the 66% of pure copper. It's not that worth it looking for tin when you can just use the copper as is for only a 9% hit. Since you can't reduce copper much further without it becoming uncompetitive verses masterwork leather/bone (it's MUCH easier to get legendary bone and leathercrafters than armourers), the bronze needs to be better, even a boost to 90-95% doesn't seem unreasonable.

The second thing is that bronze isn't 50% tin like it is in the game, it's between 8-20% tin with 12% being a good working average. Making people smelt tin one-for-one with copper to get bronze makes it really difficult to get enough to produce armour in useful qualities. Since DF smelters don't seem to be able to deal with more than 4 bars at a time, it seems that the most appropriate fomula would be 3 copper +1 tin = 4 bronze.

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