Dwarves With A Passion
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16  Other Projects / DF Adventure Mode / Re: Finding a Mayor/King on: October 26, 2008, 10:26:44 pm
You couldn't find the demon because he was flying somewhere. This is because flying creatures don't tire of flying and will therefore spend lots of their time in the air.
17  Other Projects / DF Questions / Re: HFS weakness? :spoiler: on: October 26, 2008, 10:25:08 pm
I think somewhere between 10 and 30, but I haven't found any myself.

So you got fire spirits? Those are the worst kind.
18  Other Projects / DF Questions / Re: Military/Civilian ratio and other things on: October 26, 2008, 10:06:25 pm
Shield skill increases as long as they're wearing shields. It might in fact be hindered if your dwarves can wrestle because they'll dodge instead of using their shields. But that wrestling is far more useful than a small boost in shield training speed, and they'll still gain shield skill quickly if they're wrestlers.

If you like fast-moving dwarves, then don't let them equip shields until they have legendary Armor User. Because that decreases the speed penalty their armor puts on them, but only increases when they take a hit to the armor, which means shields hinder the experience gain for that greatly. But super-strong, super-fast dwarves don't need legendary armor user skill because they're fast enough already.
19  Other Projects / DF Questions / Re: HFS weakness? :spoiler: on: October 26, 2008, 10:02:44 pm
No, you're just getting lucky. They don't have any special weaknesses except the traditional DF weakness to spears and arrows that all creatures with organs have.
20  Other Projects / DF Questions / Re: Ever capture a live fish? on: October 26, 2008, 09:32:14 pm
Oh yeah, with modding you can get war-carp.

Actually the warcarp was done in an unmodded 40d game, or so he claimed.

That's impossible. Carp don't have the [trAINABLE] tag.
21  Other Projects / DF Modding / Re: Skinning anything! on: October 26, 2008, 09:25:57 pm
1. Yes, go into the RAWs and take [BUTCHERABLE_NONSTANDARD] out of everything you see. Then you'll be able to butcher the corpses of everything you find. I'm going to do that on my fort to get some more use out of those goblins.

2. I don't think it will cause any problems. This is in the game as Fell moods, which is when a dwarf kills another dwarf and makes something from his body. I don't think this causes any problems beyond the unhappiness from the dwarf's death.

Edit: It seems that the tag isn't on humans, dwarves, elves, or goblins. Damn. I could have sworn it was. This means that the dwarves won't eat them because they're civilized, and you can't change that.
22  Other Projects / DF Questions / Re: Ever capture a live fish? on: October 26, 2008, 09:05:42 pm
It's because the fish are vermin, which, although always there, are sometimes not visible to the player since they're not really that important. They can also climb up walls.
23  Other Projects / DF Questions / Re: Military/Civilian ratio and other things on: October 26, 2008, 09:03:45 pm
Legendary shielddwarves are good. But occasional arrows sometimes may end even their lives.

Emphasis on occasional. I've had champion dwarves run out and kill goblin armies with nothing but wooden shields and leather/bone armor. They block all the arrows. I want this fixed at the same time that overpowered bows and crossbows are fixed.
24  Other Projects / DF Modding / Re: Stone Armor? on: October 26, 2008, 09:00:15 pm
There's a problem with that. If you're using the manager to make stone stuff then you won't be able to tell what's rock and what's the stone metal.
25  Other Projects / DF Questions / Re: Ever capture a live fish? on: October 26, 2008, 08:57:49 pm
Oh yeah, with modding you can get war-carp.
26  Other Projects / Dwarf Fortress / Re: Find Toady! on: October 26, 2008, 08:13:07 pm
So, Toady, was anything lost when the site went down? How recently had you backed it up?
27  Other Projects / Dwarf Fortress / Re: Find Toady! on: October 26, 2008, 07:56:51 pm
Good. SA isn't something you want to be reliant on.
28  Other Projects / DF Bug Reports / Re: Nil Morulnicat, Cat (Tame) cancels Store Item in Stockpile: Too injured. on: October 26, 2008, 07:55:54 pm
Was it? Oh, well then. I figured it out after seeing my cat drag a dead vermin around and then drop it at the same time as I got the message.

I didn't check the bug forum for a while because I stopped playing DF for a bit to play Crawl and stuff.
29  Other Projects / DF Bug Reports / Re: Nil Morulnicat, Cat (Tame) cancels Store Item in Stockpile: Too injured. on: October 26, 2008, 07:28:52 pm
It happened again (twice more).
30  Other Projects / DF Questions / Re: Military/Civilian ratio and other things on: October 26, 2008, 07:24:11 pm
My forts are usually 1/4 to 1/3 military, but that's because I hate useless migrants a bit too much. Some people make theirs over half military, just in case they get attacked by a horde of goblins greater than the entire world's goblin population. In one thread there was a guy who said that every single dwarf in his fortresses was at least part-time military.
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