Dwarves With A Passion
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1  Other Projects / DF Modding / Re: "Index was outside the bounds of the array" on: October 28, 2008, 08:12:24 am
I noticed that Modbase gives me an error if I try to install some of the very large mods, or more specifically, the very large components.
Martial Arts+ gives me always a crash if I try to install the Meta-megamagic items -component, for example. Most of the components from that mod work well, though, just not that one.

And after you've got an error once, you have to restart ModBase. Otherwise it keeps giving you errors when you try to install mods.
2  Other Projects / DF Dwarf Mode / Re: Water/Magma pressure theorizing on: October 25, 2008, 02:23:20 pm
Well, what got me thinking was these:
http://mkv25.net/dfma/movie-326-fastmagmaworldfloodpart1
http://mkv25.net/dfma/movie-327-fastmagmaworldfloodpart2

The magma is somehow circulated there, but the amount of it stays the same. Is this, though, because pipes slowly regenerate the magma you take from it?
3  Other Projects / DF Questions / Re: Bin confusion and miscellaneous questions on: October 25, 2008, 01:02:25 pm
i'm making bins right? this article:

http://www.dwarffortresswiki.net/index.php/Bin

1)
says that bins can be used for storage, but i can't figure how to place them with practicality in mind. whenever i build a bin, my dwarves pick it up and place it next to my tannery. I don't want to use it for all my leather though (although it is useful), i want a bin right next to my craftsdwarves shop in order to store my many many mugs that i make regularly and plan on trading. In the (b)uild menu, i can't find anything that will allow me to set a bin somewhere. i've tried "container" but it doesn't do anything.

2)
also, when i order dwarves to place a floodgate in narrow hallway (such as in my cistern) they always place the floodgate so that they are trapped and force me to intervene. is their anyway to force them to stop being idiots? damn the dwarves and their lack of schools.

Damn quote-end tag isn't working. anyways:

1) You can change the amount of maximum bins assigned to a stockpile by examining its properties with Q.

2) One solution is to build a door adjacent to the tile where you want the floodgate to go. The dwarf will then build the watergate from the other adjacent tile, ie. it won't trap himself in the same tile where the door is in. You will have to remove the door later for things like water flow, though.
4  Other Projects / DF Dwarf Mode / Water/Magma pressure theorizing on: October 25, 2008, 12:56:45 pm
So let's say I have a reservoir of water, 8x8x8 tiles in size. I open a floodgate at the side of the reservoir, in the middle z-level of it (4 or 5), and let the water flow into a pump/pump-system, which feeds the water back into the reservoir a few levels higher, but not higher than the reservoir's topmost level. Now the pump generates unpressurized water, but the amount of the water in the reservoir increases because the pump is able to create 7/7 water out of a 1/7 water tile.

Which of the following happens:
a) The pump generates more water than there is to expand to, therefore the pressure in the reservoir increases infinitely.
b) The amount and pressure of water reaches an equilibrium where water is fed into the pump just as fast as it generates water.
c) The pressure doesn't increase and the water just circulates normally in the reservoir.

Now if it were a) (or perhaps b?), you could make the reservoir of water into a cannon by opening some floodgates at the top, or by channeling into the roof of the reservoir. And that would be cool.

Anyone tried this out or have some insight on it?

How about magma? It can't flow up, but if you pump some magma into the (top-level + 1) of the reservoir, would that give the magma a chance to expand rapidly?
5  Other Projects / DF Questions / Outside/Inside on: October 24, 2008, 11:07:29 pm
A somewhat annoying bug I stumbled into.

I experimentally/accidentally/whatever channeled 9 squares which were above my well, so that light got inside my fortress. That is, I removed the roof from above my well and from the adjacent tiles. Because of that, the area was now 'light' and 'outside'. My dwarves wouldn't drink from the well if I ordered them to stay inside. So I built 25 tiles of wall on top of the hole to block it, so the well area became 'Inside', but it was still 'light'.
Damn dwarves still refused to drink from it.

Just thought someone browsing the forums might want to know.
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